Made in Anchorsmith
Pieces our team made in the editor: illustrations, game UI, a technical drawing, and two pencil sketches traced to vector and then styled. Each tag lists the editor features the piece actually uses.

Alpine Dusk
A mountain lake at sunset: layered ridges with their own gradients, a glowing sun, and its reflection on the water.
- Linear & radial gradients
- Shadow glow
- Named layers

Night Watch
A lighthouse on a rocky point at night, its beam a transparent gradient fading across the sky.
- Transparent gradients
- Glow effects
- Gradient strokes

Inventory icon set
Four game inventory icons (shield, potion, gem and coin) on inset slot tiles.
- Bevel & emboss
- Drop & inner shadow
- Boolean union (Pro)

Spur gear pair
A blueprint-style schematic of a module 2 gear pair, drawn in millimetres. In the editor, both pitch circles and the centre distance are driving dimensions.
- Millimetre units
- Driving dimensions
- Dashed strokes

Skull, traced and styled
A pencil sketch from the founder's sketchbook, traced with Trace to Vector, then given a gradient fill, a halo and a shadow.
- Trace to Vector
- Gradient fill
- Drop shadow

Pin-up, traced, refined and styled
A second sketch from the founder's sketchbook: traced, refined by hand where the trace lost detail, then styled as a two-ink retro poster.
- Trace to Vector
- Pen & node editing
- Radial gradient
A showcase competition
When the showcase opens we plan to run a design competition. Make something in Anchorsmith, submit it, and the pieces that go up on this page get voted on by the community. The top three take Pro subscriptions.
Lifetime Pro
Everything in the Pro tier, permanently.
3 years of Pro
Three full years of everything in the Pro tier.
1 year of Pro
A full year of everything in the Pro tier.
Entry rules, dates, judging and voting details are still being worked out and will be announced here before the competition opens.